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Deadbeat

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Devlog

  • Version 1.2.1
    September 17, 2022 by fie
    5
    New stuff: Player hitstun after taking damage now properly removed (it wasn't supposed to be a thing at all); Jumping over slash attacks is now more forgiving; Jump and moving animations are now faste... Continue reading
  • Version 1.2.0
    September 15, 2021 by fie
    2
    New stuff: NEW MAP - "guh" (normal difficulty, more difficulty options in the future); "The Grim Reaper is a Livestreamer" hard difficulty; Slight changes to the layout of the main menu; Bugfixes: "Th... Continue reading
  • Version 1.1.0
    September 05, 2021 by fie
    New stuff: New camera angle on the stages, that shows more of the playboard; Attacks spawn further back, and fade into view; Key binding settings where the player can rebind the controls; Map delay co... Continue reading
  • Version 1.0.1
    August 26, 2021 by fie#bugfixes, #builds, #patches
    Bugfixes: There was a bug when jumping too fast where some of the inputs were not being received correctly because the landing timer was not being properly reset. That is now fixed. It should feel mor... Continue reading
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