Version 1.1.0
Roll Tempus » Devlog
Hello again! This update contains a bunch of quality of life updates and fixes (huge thanks to Janken), and also a new platform build!
- All new web build, you can now play the game entirely on the browser;
- Add ESC keyboard binding as an alternative to opening and closing the pause menu;
- Pressing the pause button on the main menu now prompts you to confirm if you want to quit, instead of quitting instantly;
- Rapidly teleporting between rooms no longer breaks the transition animation;
- Run button no longer needs to be repressed when switching rooms;
- Item and bonfire prompts no longer show up in front of neither the pause menu and the room transition animation;
- Overworld enemies are now paused while in dialogue;
- Overworld enemies are now paused while the player is in the pause menu;
- Overworld enemies are now paused while the player is switching rooms;
- Defeated enemies can no longer trigger battles again;
- Enemies now have a "downed" sprite in the overworld;
- Emotion sprites no longer show in front of objects that would otherwise be blocking said sprite;
- Items no longer appear in front of other objects and characters;
- Healthbar of a character no longer shows 0 hitpoints following a battle where the character was downed;
- Tweaked bottom ravine event;
- Skip button functionality was restored, and now no longer freezes the game while mashing it;
- Tweaked the event parser to help with some strange cases where the ravine-top event would freeze the game when Altor gained control;
New episode next month, please anticipate it! :D
Files
rolltempus-web-110.zip Play in browser
Feb 26, 2023
rolltempus-win-110.zip 85 MB
Feb 26, 2023
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Roll Tempus
Destroy thy enemies by rolling your dice!
Status | In development |
Author | fie |
Genre | Role Playing, Adventure |
Tags | 2D, Cute, Dice, hololive, Pixel Art, Singleplayer, Story Rich, Top-Down, Turn-Based Combat |
Languages | English |
More posts
- Version 1.0.2Feb 16, 2023
- Version 1.0.1Feb 13, 2023
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